+2








6d13271aac
Owl 2 changelog: https://github.com/odoo/owl/blob/a9f29c4caad4f32d06be1ec4780572825781cd9b/CHANGELOG.md Part-of: odoo/odoo#80156 Co-authored-by: Aaron Bohy <aab@odoo.com> Co-authored-by: Bruno Boi <boi@odoo.com> Co-authored-by: Géry Debongnie <ged@odoo.com> Co-authored-by: Samuel Degueldre <sad@odoo.com> Co-authored-by: Mathieu Duckerts-Antoine <dam@odoo.com> Co-authored-by: Simon Genin (ges) <ges@odoo.com> Co-authored-by: Francois (fge) <fge@odoo.com> Co-authored-by: Michael Mattiello (mcm) <mcm@odoo.com> Co-authored-by: Julien Mougenot <jum@odoo.com> Co-authored-by: luvi <luvi@odoo.com> Co-authored-by: Lucas Perais (lpe) <lpe@odoo.com> Co-authored-by: Jorge Pinna Puissant <jpp@odoo.com>
84 lines
3.0 KiB
JavaScript
84 lines
3.0 KiB
JavaScript
(function () {
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const App = owl.App;
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const stopPromises = [];
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const schedulers = new Set();
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function hookIntoScheduler(scheduler) {
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const { stop: originalStop } = scheduler;
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scheduler.stop = function stop() {
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const wasRunning = this.isRunning;
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originalStop.call(this);
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if (wasRunning) {
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while (stopPromises.length) {
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stopPromises.pop().resolve();
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}
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}
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};
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}
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owl.App = class extends App {
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constructor() {
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super(...arguments);
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this.setup();
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hookIntoScheduler(this.scheduler);
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schedulers.add(this.scheduler);
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}
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destroy() {
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schedulers.delete(this.scheduler);
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super.destroy();
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}
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setup() {}
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};
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/**
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* Returns a promise resolved the next time OWL stops rendering.
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*
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* @param {function} func function which, when called, is
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* expected to trigger OWL render(s).
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* @param {number} [timeoutDelay=5000] in ms
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* @returns {Promise}
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*/
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owl.App.afterNextRender = async function afterNextRender(func, timeoutDelay = 5000) {
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// Define the potential errors outside of the promise to get a proper
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// trace if they happen.
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const startError = new Error("Timeout: the render didn't start.");
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const stopError = new Error("Timeout: the render didn't stop.");
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// Set up the timeout to reject if no render happens.
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let timeoutNoRender;
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const timeoutProm = new Promise((resolve, reject) => {
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timeoutNoRender = setTimeout(() => {
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let error = startError;
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if ([...schedulers].some(({ isRunning }) => isRunning)) {
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error = stopError;
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}
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console.error(error);
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reject(error);
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}, timeoutDelay);
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});
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// Set up the promise to resolve if a render happens.
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let resolve;
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const prom = new Promise((res) => {
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resolve = res;
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});
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prom.resolve = resolve;
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stopPromises.push(prom);
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// Start the function expected to trigger a render after the promise
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// has been registered to not miss any potential render.
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const funcRes = func();
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// Make them race (first to resolve/reject wins).
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await Promise.race([prom, timeoutProm]);
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clearTimeout(timeoutNoRender);
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// Wait the end of the function to ensure all potential effects are
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// taken into account during the following verification step.
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await funcRes;
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// Wait one more frame to make sure no new render has been queued.
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await new Promise(function (resolve) {
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setTimeout(() => window.requestAnimationFrame(() => resolve()));
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});
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if ([...schedulers].some(({ isRunning }) => isRunning)) {
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await afterNextRender(() => {}, timeoutDelay);
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}
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};
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})();
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