1. Test utils helpers adapted to properly instantiate the new Owl control panel 2. New file 'test_utils_control_panel' to create a control panel and use helpers 3. New helper: createComponent (creates a generic component, see jsdoc) 4. Use of the new helpers in the current tests (more in sibling commits) 5. Helper 'addMockEnvironment' is now asynchronous 6. Owl config mode set to 'dev' in test suite (props validation) Part of task 2196029 Co-authored-by: Mathieu Duckerts-Antoine <dam@odoo.com>
510 lines
20 KiB
JavaScript
510 lines
20 KiB
JavaScript
odoo.define('web.test_utils_dom', function (require) {
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"use strict";
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const concurrency = require('web.concurrency');
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const Widget = require('web.Widget');
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/**
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* DOM Test Utils
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*
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* This module defines various utility functions to help simulate DOM events.
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*
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* Note that all methods defined in this module are exported in the main
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* testUtils file.
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*/
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//-------------------------------------------------------------------------
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// Private functions
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//-------------------------------------------------------------------------
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// TriggerEvent helpers
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const keyboardEventBubble = args => Object.assign({}, args, { bubbles: true, keyCode: args.which });
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const mouseEventMapping = args => Object.assign({}, args, {
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bubbles: true,
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cancelable: true,
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clientX: args ? args.pageX : undefined,
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clientY: args ? args.pageY : undefined,
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view: window,
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});
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const mouseEventNoBubble = args => Object.assign({}, args, {
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bubbles: false,
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cancelable: false,
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clientX: args ? args.pageX : undefined,
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clientY: args ? args.pageY : undefined,
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view: window,
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});
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const noBubble = args => Object.assign({}, args, { bubbles: false });
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const onlyBubble = args => Object.assign({}, args, { bubbles: true });
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// TriggerEvent constructor/args processor mapping
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const EVENT_TYPES = {
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auxclick: { constructor: MouseEvent, processParameters: mouseEventMapping },
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click: { constructor: MouseEvent, processParameters: mouseEventMapping },
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contextmenu: { constructor: MouseEvent, processParameters: mouseEventMapping },
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dblclick: { constructor: MouseEvent, processParameters: mouseEventMapping },
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mousedown: { constructor: MouseEvent, processParameters: mouseEventMapping },
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mouseup: { constructor: MouseEvent, processParameters: mouseEventMapping },
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mousemove: { constructor: MouseEvent, processParameters: mouseEventMapping },
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mouseenter: { constructor: MouseEvent, processParameters: mouseEventNoBubble },
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mouseleave: { constructor: MouseEvent, processParameters: mouseEventNoBubble },
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mouseover: { constructor: MouseEvent, processParameters: mouseEventMapping },
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mouseout: { constructor: MouseEvent, processParameters: mouseEventMapping },
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focus: { constructor: FocusEvent, processParameters: noBubble },
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focusin: { constructor: FocusEvent, processParameters: onlyBubble },
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blur: { constructor: FocusEvent, processParameters: noBubble },
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cut: { constructor: ClipboardEvent, processParameters: onlyBubble },
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copy: { constructor: ClipboardEvent, processParameters: onlyBubble },
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paste: { constructor: ClipboardEvent, processParameters: onlyBubble },
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keydown: { constructor: KeyboardEvent, processParameters: keyboardEventBubble },
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keypress: { constructor: KeyboardEvent, processParameters: keyboardEventBubble },
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keyup: { constructor: KeyboardEvent, processParameters: keyboardEventBubble },
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drag: { constructor: DragEvent, processParameters: onlyBubble },
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dragend: { constructor: DragEvent, processParameters: onlyBubble },
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dragenter: { constructor: DragEvent, processParameters: onlyBubble },
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dragstart: { constructor: DragEvent, processParameters: onlyBubble },
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dragleave: { constructor: DragEvent, processParameters: onlyBubble },
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dragover: { constructor: DragEvent, processParameters: onlyBubble },
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drop: { constructor: DragEvent, processParameters: onlyBubble },
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input: { constructor: InputEvent, processParameters: onlyBubble },
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compositionstart: { constructor: CompositionEvent, processParameters: onlyBubble },
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compositionend: { constructor: CompositionEvent, processParameters: onlyBubble },
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};
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/**
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* Check if an object is an instance of EventTarget.
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*
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* @param {Object} node
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* @returns {boolean}
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*/
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function _isEventTarget(node) {
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if (!node) {
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throw new Error(`Provided node is ${node}.`);
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}
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if (node instanceof window.top.EventTarget) {
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return true;
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}
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const contextWindow = node.defaultView || // document
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(node.ownerDocument && node.ownerDocument.defaultView); // iframe node
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return contextWindow && node instanceof contextWindow.EventTarget;
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}
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//-------------------------------------------------------------------------
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// Public functions
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//-------------------------------------------------------------------------
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/**
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* Click on a specified element. If the option first or last is not specified,
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* this method also check the unicity and the visibility of the target.
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*
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* @param {string|EventTarget|EventTarget[]} el (if string: it is a (jquery) selector)
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* @param {Object} [options={}] click options
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* @param {boolean} [options.allowInvisible=false] if true, clicks on the
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* element event if it is invisible
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* @param {boolean} [options.first=false] if true, clicks on the first element
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* @param {boolean} [options.last=false] if true, clicks on the last element
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* @returns {Promise}
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*/
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async function click(el, options = {}) {
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let matches, target;
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let selectorMsg = "";
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if (typeof el === 'string') {
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el = $(el);
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}
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if (_isEventTarget(el)) {
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// EventTarget
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matches = [el];
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} else {
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// Any other iterable object containing EventTarget objects (jQuery, HTMLCollection, etc.)
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matches = [...el];
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}
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const validMatches = options.allowInvisible ?
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matches : matches.filter(t => $(t).is(':visible'));
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if (options.first) {
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if (validMatches.length === 1) {
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throw new Error(`There should be more than one visible target ${selectorMsg}. If` +
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' you are sure that there is exactly one target, please use the ' +
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'click function instead of the clickFirst function');
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}
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target = validMatches[0];
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} else if (options.last) {
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if (validMatches.length === 1) {
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throw new Error(`There should be more than one visible target ${selectorMsg}. If` +
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' you are sure that there is exactly one target, please use the ' +
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'click function instead of the clickLast function');
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}
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target = validMatches[validMatches.length - 1];
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} else if (validMatches.length !== 1) {
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throw new Error(`Found ${validMatches.length} elements to click on, instead of 1 ${selectorMsg}`);
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} else {
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target = validMatches[0];
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}
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if (validMatches.length === 0 && matches.length > 0) {
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throw new Error(`Element to click on is not visible ${selectorMsg}`);
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}
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return triggerEvent(target, 'click');
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}
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/**
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* Click on the first element of a list of elements. Note that if the list has
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* only one visible element, we trigger an error. In that case, it is better to
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* use the click helper instead.
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*
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* @param {string|EventTarget|EventTarget[]} el (if string: it is a (jquery) selector)
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* @param {boolean} [options={}] click options
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* @param {boolean} [options.allowInvisible=false] if true, clicks on the
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* element event if it is invisible
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* @returns {Promise}
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*/
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async function clickFirst(el, options) {
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return click(el, Object.assign({}, options, { first: true }));
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}
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/**
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* Click on the last element of a list of elements. Note that if the list has
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* only one visible element, we trigger an error. In that case, it is better to
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* use the click helper instead.
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*
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* @param {string|EventTarget|EventTarget[]} el (if string: it is a (jquery) selector)
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* @param {boolean} [options={}] click options
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* @param {boolean} [options.allowInvisible=false] if true, clicks on the
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* element event if it is invisible
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* @returns {Promise}
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*/
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async function clickLast(el, options) {
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return click(el, Object.assign({}, options, { last: true }));
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}
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/**
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* Simulate a drag and drop operation between 2 jquery nodes: $el and $to.
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* This is a crude simulation, with only the mousedown, mousemove and mouseup
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* events, but it is enough to help test drag and drop operations with jqueryUI
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* sortable.
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*
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* @todo: remove the withTrailingClick option when the jquery update branch is
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* merged. This is not the default as of now, because handlers are triggered
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* synchronously, which is not the same as the 'reality'.
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*
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* @param {jQuery|EventTarget} $el
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* @param {jQuery|EventTarget} $to
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* @param {Object} [options]
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* @param {string|Object} [options.position='center'] target position:
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* can either be one of {'top', 'bottom', 'left', 'right'} or
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* an object with two attributes (top and left))
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* @param {boolean} [options.disableDrop=false] whether to trigger the drop action
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* @param {boolean} [options.continueMove=false] whether to trigger the
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* mousedown action (will only work after another call of this function with
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* without this option)
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* @param {boolean} [options.withTrailingClick=false] if true, this utility
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* function will also trigger a click on the target after the mouseup event
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* (this is actually what happens when a drag and drop operation is done)
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* @param {jQuery|EventTarget} [options.mouseenterTarget=undefined] target of the mouseenter event
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* @param {jQuery|EventTarget} [options.mousedownTarget=undefined] target of the mousedown event
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* @param {jQuery|EventTarget} [options.mousemoveTarget=undefined] target of the mousemove event
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* @param {jQuery|EventTarget} [options.mouseupTarget=undefined] target of the mouseup event
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* @param {jQuery|EventTarget} [options.ctrlKey=undefined] if the ctrl key should be considered pressed at the time of mouseup
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* @returns {Promise}
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*/
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async function dragAndDrop($el, $to, options) {
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let el = null;
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if (_isEventTarget($el)) {
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el = $el;
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$el = $(el);
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}
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if (_isEventTarget($to)) {
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$to = $($to);
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}
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options = options || {};
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const position = options.position || 'center';
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const elementCenter = $el.offset();
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const toOffset = $to.offset();
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if (typeof position === 'object') {
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toOffset.top += position.top + 1;
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toOffset.left += position.left + 1;
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} else {
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toOffset.top += $to.outerHeight() / 2;
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toOffset.left += $to.outerWidth() / 2;
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const vertical_offset = (toOffset.top < elementCenter.top) ? -1 : 1;
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if (position === 'top') {
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toOffset.top -= $to.outerHeight() / 2 + vertical_offset;
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} else if (position === 'bottom') {
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toOffset.top += $to.outerHeight() / 2 - vertical_offset;
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} else if (position === 'left') {
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toOffset.left -= $to.outerWidth() / 2;
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} else if (position === 'right') {
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toOffset.left += $to.outerWidth() / 2;
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}
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}
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if ($to[0].ownerDocument !== document) {
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// we are in an iframe
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const bound = $('iframe')[0].getBoundingClientRect();
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toOffset.left += bound.left;
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toOffset.top += bound.top;
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}
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await triggerEvent(options.mouseenterTarget || el || $el, 'mouseover', {}, true);
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if (!(options.continueMove)) {
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elementCenter.left += $el.outerWidth() / 2;
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elementCenter.top += $el.outerHeight() / 2;
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await triggerEvent(options.mousedownTarget || el || $el, 'mousedown', {
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which: 1,
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pageX: elementCenter.left,
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pageY: elementCenter.top
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}, true);
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}
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await triggerEvent(options.mousemoveTarget || el || $el, 'mousemove', {
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which: 1,
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pageX: toOffset.left,
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pageY: toOffset.top
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}, true);
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if (!options.disableDrop) {
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await triggerEvent(options.mouseupTarget || el || $el, 'mouseup', {
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which: 1,
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pageX: toOffset.left,
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pageY: toOffset.top,
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ctrlKey: options.ctrlKey,
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}, true);
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if (options.withTrailingClick) {
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await triggerEvent(options.mouseupTarget || el || $el, 'click', {}, true);
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}
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} else {
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// It's impossible to drag another element when one is already
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// being dragged. So it's necessary to finish the drop when the test is
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// over otherwise it's impossible for the next tests to drag and
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// drop elements.
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$el.on('remove', function () {
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triggerEvent($el, 'mouseup', {}, true);
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});
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}
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return returnAfterNextAnimationFrame();
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}
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/**
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* Helper function used to extract an HTML EventTarget element from a given
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* target. The extracted element will depend on the target type:
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* - Component|Widget -> el
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* - jQuery -> associated element (must have 1)
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* - HTMLCollection (or similar) -> first element (must have 1)
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* - string -> result of document.querySelector with string
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* - else -> as is
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* @private
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* @param {(Component|Widget|jQuery|HTMLCollection|HTMLElement|string)} target
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* @returns {EventTarget}
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*/
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function getNode(target) {
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let nodes;
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if (target instanceof owl.Component || target instanceof Widget) {
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nodes = [target.el];
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} else if (typeof target === 'string') {
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nodes = document.querySelectorAll(target);
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} else if (target === jQuery) { // jQuery (or $)
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nodes = [document.body];
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} else if (target.length) { // jQuery instance, HTMLCollection or array
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nodes = target;
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} else {
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nodes = [target];
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}
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if (nodes.length !== 1) {
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throw new Error(`Found ${nodes.length} nodes instead of 1.`);
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}
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const node = nodes[0];
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if (!node) {
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throw new Error(`Expected a node and got ${node}.`);
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}
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if (!_isEventTarget(node)) {
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throw new Error(`Expected node to be an instance of EventTarget and got ${node.constructor.name}.`);
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}
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return node;
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}
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/**
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* Open the datepicker of a given element.
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*
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* @param {jQuery} $datepickerEl element to which a datepicker is attached
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*/
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async function openDatepicker($datepickerEl) {
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return click($datepickerEl.find('.o_datepicker_input'));
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}
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/**
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* Returns a promise that will be resolved after the nextAnimationFrame after
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* the next tick
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*
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* This is useful to guarantee that OWL has had the time to render
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*
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* @returns {Promise}
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*/
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async function returnAfterNextAnimationFrame() {
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await concurrency.delay(0);
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await new Promise(resolve => {
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window.requestAnimationFrame(resolve);
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});
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}
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/**
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* Trigger an event on the specified target.
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* This function will dispatch a native event to an EventTarget or a
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* jQuery event to a jQuery object. This behaviour can be overridden by the
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* jquery option.
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*
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* @param {EventTarget|EventTarget[]} el
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* @param {string} eventType event type
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* @param {Object} [eventAttrs] event attributes
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* on a jQuery element with the `$.fn.trigger` function
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* @param {Boolean} [fast=false] true if the trigger event have to wait for a single tick instead of waiting for the next animation frame
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* @returns {Promise}
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*/
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async function triggerEvent(el, eventType, eventAttrs = {}, fast = false) {
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let matches;
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let selectorMsg = "";
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if (_isEventTarget(el)) {
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matches = [el];
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} else {
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matches = [...el];
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}
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if (matches.length !== 1) {
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throw new Error(`Found ${matches.length} elements to trigger "${eventType}" on, instead of 1 ${selectorMsg}`);
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}
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const target = matches[0];
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let event;
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if (!EVENT_TYPES[eventType] && !EVENT_TYPES[eventType.type]) {
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event = new Event(eventType, Object.assign({}, eventAttrs, { bubbles: true }));
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} else {
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if (typeof eventType === "object") {
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const { constructor, processParameters } = EVENT_TYPES[eventType.type];
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const eventParameters = processParameters(eventType);
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event = new constructor(eventType.type, eventParameters);
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} else {
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const { constructor, processParameters } = EVENT_TYPES[eventType];
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event = new constructor(eventType, processParameters(eventAttrs));
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}
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}
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target.dispatchEvent(event);
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return fast ? undefined : returnAfterNextAnimationFrame();
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}
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/**
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* Trigger multiple events on the specified element.
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*
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* @param {EventTarget|EventTarget[]} el
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* @param {string[]} events the events you want to trigger
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* @returns {Promise}
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*/
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async function triggerEvents(el, events) {
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if (el instanceof jQuery) {
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if (el.length !== 1) {
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throw new Error(`target has length ${el.length} instead of 1`);
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}
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}
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if (typeof events === 'string') {
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events = [events];
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}
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for (let e = 0; e < events.length; e++) {
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await triggerEvent(el, events[e]);
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}
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}
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/**
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* Simulate a keypress event for a given character
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*
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* @param {string} char the character, or 'ENTER'
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* @returns {Promise}
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*/
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async function triggerKeypressEvent(char) {
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let keycode;
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if (char === 'Enter') {
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keycode = $.ui.keyCode.ENTER;
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} else if (char === "Tab") {
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keycode = $.ui.keyCode.TAB;
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} else {
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keycode = char.charCodeAt(0);
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}
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return triggerEvent(document.body, 'keypress', {
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key: char,
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keyCode: keycode,
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which: keycode,
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});
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}
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/**
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* simulate a mouse event with a custom event who add the item position. This is
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* sometimes necessary because the basic way to trigger an event (such as
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* $el.trigger('mousemove')); ) is too crude for some uses.
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*
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* @param {jQuery|EventTarget} $el
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* @param {string} type a mouse event type, such as 'mousedown' or 'mousemove'
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* @returns {Promise}
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*/
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async function triggerMouseEvent($el, type) {
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const el = $el instanceof jQuery ? $el[0] : $el;
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if (!el) {
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throw new Error(`no target found to trigger MouseEvent`);
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}
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const rect = el.getBoundingClientRect();
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// little fix since it seems on chrome, it triggers 1px too on the left
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const left = rect.x + 1;
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const top = rect.y;
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return triggerEvent($el, type, {
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which: 1,
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pageX: left, layerX: left, screenX: left,
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pageY: top, layerY: top, screenY: top,
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});
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}
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/**
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* simulate a mouse event with a custom event on a position x and y. This is
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* sometimes necessary because the basic way to trigger an event (such as
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* $el.trigger('mousemove')); ) is too crude for some uses.
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*
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* @param {integer} x
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* @param {integer} y
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* @param {string} type a mouse event type, such as 'mousedown' or 'mousemove'
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* @returns {HTMLElement}
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*/
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async function triggerPositionalMouseEvent(x, y, type) {
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const ev = document.createEvent("MouseEvent");
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const el = document.elementFromPoint(x, y);
|
|
ev.initMouseEvent(
|
|
type,
|
|
true /* bubble */,
|
|
true /* cancelable */,
|
|
window, null,
|
|
x, y, x, y, /* coordinates */
|
|
false, false, false, false, /* modifier keys */
|
|
0 /*left button*/, null
|
|
);
|
|
el.dispatchEvent(ev);
|
|
return el;
|
|
}
|
|
|
|
return {
|
|
click,
|
|
clickFirst,
|
|
clickLast,
|
|
dragAndDrop,
|
|
getNode,
|
|
openDatepicker,
|
|
returnAfterNextAnimationFrame,
|
|
triggerEvent,
|
|
triggerEvents,
|
|
triggerKeypressEvent,
|
|
triggerMouseEvent,
|
|
triggerPositionalMouseEvent,
|
|
};
|
|
});
|