* web_editor
Currently, when an user wants to edit the css of its website, he has
access to lots of files and, in debug mode, to even more files. While
the feature is nice for people who know what they are doing, a lambda
person can easily break its website by changing the wrong files. Also,
nothing warns the user that the files that are edited will never receive
updates anymore (unless if they are reset). The goal is to prevent
those behavior while still allowing the add custom css. Another goal
is to be able to *add* custom javascript.
Custom files created for the user:
SCSS: user_custom_rules.scss, user_custom_bootstrap_overridden.scss
JS: user_custom_javascript.js
See https://github.com/odoo/odoo/pull/29999
task-1919350
Before this commit:
1. If we were editing a template with no xml_id, typically the case when
editing a specific view (COW'd), the 'Template ID' label would be left empty
as the view does not have an xml_id but only a key.
2. If we were editing a generic view, the template would be COW'd and replaced
by the specific one created during the save.
After the save, the page would be reload and will try to reopen the edited
template (stored in url `res=123`). But as this template would be replaced
by the COW'd view, the JS would crash trying to access an inexisting view.
The HTML editor would then open in a very thin modal, barely editable.
Now:
1. Display the template's key instead of its xml_id. The key is basically a
duplicate of the xml_id, mainly used in website.
2. If we are saving a generic view, we search for its newly created specific
view to upload the URL hash before reloading.
task-1934279
Fix#30447
Before this commit, the view create by editor (to change the scss file in asset for example) was not website specific.
Now we override (use the new hook method) to add the website_id.