Before this commit, owl was in the linter's accepted global variables.
This allowed direct access to owl global object.
For instance, to use xml from owl, you could do :
`const { xml } = owl;`
or you could use it directly:
`owl.xml`
Now, owl is not accepted on linter's global variables anymore, so to
import xml, now you need to use a proper import:
`import { xml } from "@odoo/owl";`
task-id 3498859
closesodoo/odoo#137517
Related: odoo/enterprise#48364
Related: odoo/design-themes#709
Signed-off-by: Samuel Degueldre (sad) <sad@odoo.com>
As all the templates are now imported in the owl app, there is not need
anymore to specify the owl="1" attribute in the templates.
Part of task~3443861
Part-of: odoo/odoo#130467
Previously, the useAssets hook would load the templates from the given
bundles into the qweb instance that was in the environment. In owl 2,
qweb is no longer in the environment, and templates need to be loaded in
the app.
This commit fixes that by exporting a function to load templates in the
main app from assets.js, when the main app is created, it should be
written on the function in a similar vein to renderToString, so that all
further calls to the function will load the templates in that app.
This commit also adds an actual lazy-loading test in the
test_assetsbundle module, as we don't want to pollute the manifest of
web with bundles that only exist for one specific test.
closesodoo/odoo#90122
Related: odoo/enterprise#26776
Signed-off-by: Aaron Bohy (aab) <aab@odoo.com>
This commit changes the way assets are declared in Odoo modules.
Before: assets were declared in template files. Template bundles were
generated from primary templates, so technically any qweb template could
have been called as an asset bundle, with the 't-call-assets' directive.
Being standard qweb templates, they had access to standard HTML tags
(script, link, with or without raw scripts or style definition), qweb
directives (t-call, t-raw, etc.) and could be inherited by other
templates.
Now: assets are defined in the module's manifest and generated by the
't-call-assets' directive.
More information on the new system can be found on the updated user
documentation (see the "JavaScript Reference" section).
Task: 2352566
Co-authored-by: Bruno Boi <boi@odoo.com>
Co-authored-by: Julien Mougenot <jum@odoo.com>
Co-authored-by: Lucas Perais <lpe@odoo.com>
Co-authored-by: Mathieu Duckerts-Antoine <dam@odoo.com>
Co-authored-by: Raphael Collet <rco@odoo.com>
Co-authored-by: Simon Genin <ges@odoo.com>
מזל טוב
The direction parameter will now have a real impact on the web interface and
completly switch the direction of the interface.
Add the dependency rtlcss to switch the direction with a css postprocessor.
Two different assets will be generated for ltr or rtl
/web/content/<...>/web.assets_backend.0.css
and
/web/content/<...>/rtl/web.assets_backend.0.css
to be able to differentiate it easily
Adapt the css and views to be easier to switch direction
Render graph as it is, do not move y-axis right side, as per mathematical rule
value goes left from origin are considered negative, so keep graph as it is
for right to left language
add test cases for language direction specific assets bundle
if language direction is rtl then we also store css files in assets bundle
now we store two assets bundle, one for ltr and one for rtl language direction
test two assets bundles generated, also test two assets bundle generated for en_US and ar_SY