227 lines
18 KiB
XML
227 lines
18 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<odoo noupdate="0">
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<!-- ============ 规则类别(后台可配置) ============ -->
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<record id="rule_category_world" model="game.rule.category">
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<field name="key">world</field>
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<field name="name">世界等级</field>
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<field name="sequence">10</field>
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</record>
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<record id="rule_category_faction" model="game.rule.category">
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<field name="key">faction</field>
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<field name="name">势力等级</field>
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<field name="sequence">20</field>
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</record>
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<record id="rule_category_character" model="game.rule.category">
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<field name="key">character</field>
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<field name="name">人物角色等级</field>
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<field name="sequence">30</field>
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</record>
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<record id="rule_category_currency" model="game.rule.category">
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<field name="key">currency</field>
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<field name="name">货币等级</field>
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<field name="sequence">40</field>
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</record>
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<!-- ============ 规则 / 等级制度(基于官网) ============ -->
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<!-- 世界等级 · 五阶段 -->
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<record id="rule_world_1" model="game.rule">
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<field name="category_id" ref="rule_category_world"/><field name="level">1</field><field name="name">凡墟</field>
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<field name="desc"><![CDATA[万物生灵尚处蒙昧凡土,天地灵气稀薄,各族散居荒野,无族群联盟与政权,只求狩猎采集求生,一切秩序遵循自然法则。]]></field>
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</record>
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<record id="rule_world_2" model="game.rule">
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<field name="category_id" ref="rule_category_world"/><field name="level">2</field><field name="name">灵启</field>
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<field name="desc"><![CDATA[天地灵气复苏觉醒,各族聚拢形成聚落,诞生劳作分工、屋舍营建与物物交换,不同族群率先凝聚部族,世间初代势力自此诞生。]]></field>
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</record>
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<record id="rule_world_3" model="game.rule">
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<field name="category_id" ref="rule_category_world"/><field name="level">3</field><field name="name">玄界</field>
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<field name="desc"><![CDATA[各族部落兼并融合,广袤大地形成多元族群共治的完整疆域,征伐、道统、造物三大发展路线并行;各族大能、上古秘闻等传奇事件不断现世,玄荒文明迎来鼎盛割据时代。]]></field>
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</record>
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<record id="rule_world_4" model="game.rule">
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<field name="category_id" ref="rule_category_world"/><field name="level">4</field><field name="name">穹冥</field>
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<field name="desc"><![CDATA[生灵突破地表桎梏,打通地底深渊与浩瀚星空,天地上下各界尽数纳入族群管辖;各类上古神器、本命法器完整解锁,文明疆域遍布天地穹苍。]]></field>
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</record>
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<record id="rule_world_5" model="game.rule">
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<field name="category_id" ref="rule_category_world"/><field name="level">5</field><field name="name">溯元</field>
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<field name="desc"><![CDATA[各族顶尖文明勘破这片天地的诞生本源,挣脱本世界规则束缚,可踏上飞升之路、往复轮回,前往更高维度开启全新文明演化。]]></field>
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</record>
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<!-- 势力等级 · Lv.1-6 -->
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<record id="rule_faction_1" model="game.rule">
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<field name="category_id" ref="rule_category_faction"/><field name="level">1</field><field name="name">墟族</field>
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<field name="desc"><![CDATA[血缘小群体,蛮荒无制度。]]></field>
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</record>
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<record id="rule_faction_2" model="game.rule">
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<field name="category_id" ref="rule_category_faction"/><field name="level">2</field><field name="name">灵聚</field>
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<field name="desc"><![CDATA[灵气聚落联盟,初步治理与贸易。]]></field>
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</record>
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<record id="rule_faction_3" model="game.rule">
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<field name="category_id" ref="rule_category_faction"/><field name="level">3</field><field name="name">玄邑</field>
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<field name="desc"><![CDATA[疆域整合,军法、道规体系完善。]]></field>
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</record>
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<record id="rule_faction_4" model="game.rule">
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<field name="category_id" ref="rule_category_faction"/><field name="level">4</field><field name="name">冥朝</field>
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<field name="desc"><![CDATA[一统大地,掌控地下浅层资源调度。]]></field>
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</record>
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<record id="rule_faction_5" model="game.rule">
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<field name="category_id" ref="rule_category_faction"/><field name="level">5</field><field name="name">穹统</field>
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<field name="desc"><![CDATA[天地大陆霸主,穿梭星空深渊作战。]]></field>
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</record>
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<record id="rule_faction_6" model="game.rule">
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<field name="category_id" ref="rule_category_faction"/><field name="level">6</field><field name="name">溯盟</field>
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<field name="desc"><![CDATA[多维文明联合体,触及世界本源博弈。]]></field>
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</record>
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<!-- 人物角色等级 · Lv.1-12 -->
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<record id="rule_char_1" model="game.rule"><field name="category_id" ref="rule_category_character"/><field name="level">1</field><field name="name">萌新</field><field name="desc"><![CDATA[初入世界的无名者。]]></field></record>
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<record id="rule_char_2" model="game.rule"><field name="category_id" ref="rule_category_character"/><field name="level">2</field><field name="name">学徒</field><field name="desc"><![CDATA[掌握基础技艺。]]></field></record>
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<record id="rule_char_3" model="game.rule"><field name="category_id" ref="rule_category_character"/><field name="level">3</field><field name="name">熟手</field><field name="desc"><![CDATA[可独立完成任务。]]></field></record>
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<record id="rule_char_4" model="game.rule"><field name="category_id" ref="rule_category_character"/><field name="level">4</field><field name="name">好手</field><field name="desc"><![CDATA[在某领域崭露头角。]]></field></record>
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<record id="rule_char_5" model="game.rule"><field name="category_id" ref="rule_category_character"/><field name="level">5</field><field name="name">精英</field><field name="desc"><![CDATA[群体中的中坚。]]></field></record>
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<record id="rule_char_6" model="game.rule"><field name="category_id" ref="rule_category_character"/><field name="level">6</field><field name="name">大师</field><field name="desc"><![CDATA[技艺臻于化境。]]></field></record>
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<record id="rule_char_7" model="game.rule"><field name="category_id" ref="rule_category_character"/><field name="level">7</field><field name="name">宗匠</field><field name="desc"><![CDATA[开宗立派的人物。]]></field></record>
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<record id="rule_char_8" model="game.rule"><field name="category_id" ref="rule_category_character"/><field name="level">8</field><field name="name">传奇</field><field name="desc"><![CDATA[事迹被载入编年史。]]></field></record>
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<record id="rule_char_9" model="game.rule"><field name="category_id" ref="rule_category_character"/><field name="level">9</field><field name="name">神话</field><field name="desc"><![CDATA[近乎传说的存在。]]></field></record>
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<record id="rule_char_10" model="game.rule"><field name="category_id" ref="rule_category_character"/><field name="level">10</field><field name="name">半神</field><field name="desc"><![CDATA[触及世界法则。]]></field></record>
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<record id="rule_char_11" model="game.rule"><field name="category_id" ref="rule_category_character"/><field name="level">11</field><field name="name">圣者</field><field name="desc"><![CDATA[被信仰托举的意志。]]></field></record>
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<record id="rule_char_12" model="game.rule"><field name="category_id" ref="rule_category_character"/><field name="level">12</field><field name="name">永恒</field><field name="desc"><![CDATA[超越生死的世界锚点。]]></field></record>
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<!-- ============ 货币等级 · Lv.1-6(合并进 game.rule) ============ -->
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<record id="currency_1" model="game.rule">
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<field name="category_id" ref="rule_category_currency"/><field name="level">1</field><field name="name">墟铢</field>
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<field name="rate">100</field>
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<field name="desc"><![CDATA[凡俗通用零钱,以贝壳、骨片、碎石铸成。100 墟铢 = 1 灵币。]]></field>
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<field name="note"><![CDATA[发行方:各地聚落自治铸坊。流通范围:地表层全域通用,地下层部分区域接受。]]></field>
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</record>
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<record id="currency_2" model="game.rule">
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<field name="category_id" ref="rule_category_currency"/><field name="level">2</field><field name="name">灵币</field>
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<field name="rate">100</field>
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<field name="desc"><![CDATA[蕴含微量灵气的金属铸币,聚落以上势力日常使用。100 灵币 = 1 玄锭。]]></field>
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<field name="note"><![CDATA[发行方:玄邑级势力统一铸造。流通范围:凡墟/灵启/玄界三层硬通货。]]></field>
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</record>
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<record id="currency_3" model="game.rule">
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<field name="category_id" ref="rule_category_currency"/><field name="level">3</field><field name="name">玄锭</field>
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<field name="rate">100</field>
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<field name="desc"><![CDATA[刻有玄纹的稀有锭块,用于高价值交易与功法图纸。100 玄锭 = 1 冥玉。]]></field>
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<field name="note"><![CDATA[发行方:冥朝中央造币司。流通范围:跨层贸易结算单位。]]></field>
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</record>
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<record id="currency_4" model="game.rule">
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<field name="category_id" ref="rule_category_currency"/><field name="level">4</field><field name="name">冥玉</field>
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<field name="rate">100</field>
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<field name="desc"><![CDATA[产自地底深渊的幽暗玉石,蕴含浓郁能量。100 冥玉 = 1 穹鎏。]]></field>
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<field name="note"><![CDATA[产地:地下层深渊矿脉。流通范围:穹冥时代以上跨层交易核心货币。]]></field>
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</record>
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<record id="currency_5" model="game.rule">
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<field name="category_id" ref="rule_category_currency"/><field name="level">5</field><field name="name">穹鎏</field>
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<field name="rate">100</field>
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<field name="desc"><![CDATA[来自星空矿脉的稀有鎏金晶体,跨层贸易硬通货。100 穹鎏 = 1 元玺。]]></field>
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<field name="note"><![CDATA[产地:星空层陨石带。流通范围:溯盟级势力间储备货币。]]></field>
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</record>
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<record id="currency_6" model="game.rule">
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<field name="category_id" ref="rule_category_currency"/><field name="level">6</field><field name="name">元玺</field>
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<field name="rate">1</field>
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<field name="desc"><![CDATA[追溯世界本源凝聚而成的至高货币,可兑换神器、传说事件与维度权限。]]></field>
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<field name="note"><![CDATA[至高货币,不可增发。总量由世界本源锚定,仅可通过特定事件获取。]]></field>
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</record>
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<!-- ============ 图鉴样例(每类 1 条,供用户参考扩展;按分类+子级分组) ============ -->
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<record id="codex_race_sample" model="game.codex.entry">
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<field name="cat">race</field><field name="sub">龙裔</field><field name="name">龙裔</field><field name="tier">传说</field>
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<field name="desc"><![CDATA[高战斗·低社交的古老主支系,火焰耐性,战斗力突出。文明创建时选定,决定 NPC 性格分布与初始偏向。]]></field>
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</record>
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<record id="codex_build_sample" model="game.codex.entry">
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<field name="cat">build</field><field name="sub">生产</field><field name="name">农场</field><field name="tier">精良</field>
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<field name="desc"><![CDATA[生产类建筑·农场。提供食物产出,受世界等级与势力等级加成。]]></field>
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</record>
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<record id="codex_element_sample" model="game.codex.entry">
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<field name="cat">element</field><field name="sub">火</field><field name="name">烈焰术</field><field name="tier">稀有</field>
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<field name="desc"><![CDATA[火系别·应用「烈焰术」。影响对应属性与技能树分支,可被天赋与神器强化。]]></field>
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</record>
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<record id="codex_persona_sample" model="game.codex.entry">
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<field name="cat">persona</field><field name="sub">勇敢</field><field name="name">无畏冲锋</field><field name="tier">精良</field>
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<field name="desc"><![CDATA[性格「勇敢」表现·无畏冲锋。影响 NPC 决策权重与事件倾向。]]></field>
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</record>
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<record id="codex_talent_sample" model="game.codex.entry">
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<field name="cat">talent</field><field name="sub">战斗</field><field name="name">连击</field><field name="tier">稀有</field>
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<field name="desc"><![CDATA[天赋「战斗」·连击。角色成长可点亮,提供被动增益,可经事件洗点。]]></field>
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</record>
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<record id="codex_relic_sample" model="game.codex.entry">
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<field name="cat">relic</field><field name="sub">创世</field><field name="name">创世之核</field><field name="tier">传说</field>
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<field name="desc"><![CDATA[传说神器·创世之核。源自地心遗迹碎片,可镶嵌于文明核心激活特效,影响世界等级跃迁。]]></field>
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</record>
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<record id="codex_equip_sample" model="game.codex.entry">
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<field name="cat">equip</field><field name="sub">头部</field><field name="name">守护木头部</field><field name="tier">精良</field>
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<field name="desc"><![CDATA[头部装备·守护木头部。提供对应部位属性加成,可强化与镶嵌,受角色等级解锁。]]></field>
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</record>
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<record id="codex_event_sample" model="game.codex.entry">
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<field name="cat">event</field><field name="sub">天象</field><field name="name">双月同辉</field><field name="tier">史诗</field>
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<field name="desc"><![CDATA[传奇事件·双月同辉(天象)。触发后改变世界走向,可记叙入编年史,影响势力等级。]]></field>
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</record>
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<!-- ============ 公告 ============ -->
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<record id="ann_launch" model="game.announcement">
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<field name="name">【公告】宇森官网第一阶段上线</field>
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<field name="date">2026-07-09</field>
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<field name="priority">important</field>
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<field name="body_html"><![CDATA[<p>宇森官网第一阶段上线:介绍 / 规则 / 图鉴 / 论坛 / 公告 五块,单页切换呈现。欢迎园丁们入驻。</p>]]></field>
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</record>
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<!-- ============ 论坛种子(登录后可见) ============ -->
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<record id="thread_welcome" model="game.forum.thread">
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<field name="name">【公告】宇森官网第一阶段上线,欢迎园丁们入驻</field>
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<field name="category">discuss</field>
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<field name="author_name">官方</field>
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<field name="pinned">1</field>
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<field name="body_html"><![CDATA[<p>宇森官网第一阶段上线:介绍 / 规则 / 图鉴 / 论坛 / 公告 / 剧情 六块,单页切换呈现。欢迎园丁们入驻,一起把这个世界养活。</p>]]></field>
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</record>
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<record id="thread_newbie" model="game.forum.thread">
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<field name="name">新手向:园丁视角的三种开局思路</field>
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<field name="category">strategy</field>
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<field name="author_name">行者</field>
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<field name="body_html"><![CDATA[<p>① 静观其变:前期少干预,先把灵气浓度调匀;② 重点扶持:选一个族群定向加灵气,加速聚落成型;③ 制造意外:故意制造资源稀缺,观察文明如何应对。你更偏向哪种?</p>]]></field>
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</record>
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<record id="thread_lore" model="game.forum.thread">
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<field name="name">世界观考据:五层世界是怎么来的</field>
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<field name="category">lore</field>
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<field name="author_name">雾岛</field>
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<field name="body_html"><![CDATA[<p>从地心熔岩到陨石星空,五层世界是灵气自下而上攀爬的切面。凡墟→灵启→玄界→穹冥→溯元,每一层都有独立的生态与事件池,文明则是被这五层同时托举的。</p>]]></field>
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</record>
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<record id="thread_showcase" model="game.forum.thread">
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<field name="name">手绘了我的主世界浮空岛,求轻喷</field>
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<field name="category">showcase</field>
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<field name="author_name">青柠</field>
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<field name="body_html"><![CDATA[<p>肝了三个晚上,把我主世界那座浮空岛画出来了,云朵地基块 + 中央灵泉,欢迎来捞图也欢迎拍砖。</p>]]></field>
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</record>
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<record id="thread_bug" model="game.forum.thread">
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<field name="name">反馈:飞入微观时偶现卡顿</field>
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<field name="category">bug</field>
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<field name="author_name">K</field>
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<field name="body_html"><![CDATA[<p>进入微观沙盘的前一两秒偶尔会掉帧,退出再进就正常了。设备是集显笔记本,疑似首帧资源加载没预载,供开发组参考。</p>]]></field>
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</record>
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<!-- ============ 公告补充 ============ -->
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<record id="ann_roadmap" model="game.announcement">
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<field name="name">【前瞻】微观沙盘与剧情站即将开放</field>
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<field name="date">2026-07-12</field>
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<field name="priority">important</field>
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<field name="body_html"><![CDATA[<p>下一阶段将开放「微观沙盘」与「剧情站」。前者让你亲手摆放六边形地块、引导文明生长;后者将连载《园丁手记》系列小说,记录这个世界的来龙去脉。</p>]]></field>
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</record>
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<record id="ann_convention" model="game.announcement">
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<field name="name">【须知】社区公约与发帖规范</field>
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<field name="date">2026-07-15</field>
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<field name="priority">normal</field>
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<field name="body_html"><![CDATA[<p>论坛仅对登录用户开放。请友善交流、尊重原创;同人创作欢迎标注「二创」,攻略与考据可自由转载,转载请注明出处。</p>]]></field>
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</record>
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<record id="ann_story" model="game.announcement">
|
||
<field name="name">【公告】剧情站上线:《园丁手记·凡墟篇》</field>
|
||
<field name="date">2026-07-20</field>
|
||
<field name="priority">important</field>
|
||
<field name="body_html"><![CDATA[<p>剧情站正式上线!首卷《园丁手记·凡墟篇》已开放阅读,记录灵气初醒、第一株苗与聚落第一缕光的蒙昧年代。前往导航「剧情」即可翻阅。</p>]]></field>
|
||
</record>
|
||
|
||
<!-- ============ 剧情(小说)种子 ============
|
||
注意:小说内容改为由 novel/ 源文件经 novel/sync_novel.py 同步进数据库,
|
||
不再在此 XML 硬编码。修改 novel/ 后运行该脚本即可更新剧情站。 -->
|
||
|
||
</odoo>
|