feat: 角色增加铜币/银币/钻石字段并与金币在底部HUD横向展示
This commit is contained in:
+72
-18
@@ -243,7 +243,7 @@ body { background: #0a0e17; overflow: hidden; font-family: 'Microsoft YaHei', sa
|
||||
/* 世界等级经验条(位于 bottomBar 内最左侧,加大加清晰) */
|
||||
#worldExpBarWrap{
|
||||
flex:0 0 auto; width:520px; height:100%;
|
||||
display:flex; flex-direction:column; justify-content:center; gap:7px;
|
||||
display:flex; flex-direction:column; justify-content:center; gap:6px;
|
||||
padding:0 16px 0 0; background:transparent; border:none;
|
||||
}
|
||||
.we-info{display:flex; align-items:center; gap:12px; flex-shrink:0; color:#e6f0fb;}
|
||||
@@ -253,6 +253,16 @@ body { background: #0a0e17; overflow: hidden; font-family: 'Microsoft YaHei', sa
|
||||
.we-pct{margin-left:2px; font-size:13px; font-weight:700; color:#c4b5fd; min-width:34px; text-align:right;}
|
||||
.we-bar{width:100%; height:14px; background:rgba(255,255,255,.10); border-radius:7px; overflow:hidden;}
|
||||
.we-fill{height:100%; width:0%; background:linear-gradient(90deg,#8b5cf6,#4af); border-radius:7px; transition:width .3s ease; box-shadow:0 0 12px rgba(139,92,246,.45);}
|
||||
.we-currencies{display:flex; align-items:center; gap:8px; margin-left:auto; flex-shrink:0;}
|
||||
.wc-item{display:flex; align-items:center; gap:4px; font-size:12px; font-weight:700; color:#e6f0fb; background:rgba(255,255,255,.06); padding:3px 8px; border-radius:8px; border:1px solid rgba(255,255,255,.08); white-space:nowrap;}
|
||||
.wc-item b{font-variant-numeric:tabular-nums;}
|
||||
@media (max-width:768px){
|
||||
.we-currencies{gap:5px;}
|
||||
.wc-item{font-size:11px; padding:2px 6px;}
|
||||
}
|
||||
@media (max-width:420px){
|
||||
.we-currencies{display:none;}
|
||||
}
|
||||
|
||||
/* 主沙盘底部功能框架(预留区:放功能按钮 / 素材槽,比微观边框更高) */
|
||||
#bottomBar {
|
||||
@@ -1254,6 +1264,12 @@ body { background: #0a0e17; overflow: hidden; font-family: 'Microsoft YaHei', sa
|
||||
<div class="we-info">
|
||||
<span class="we-lv">世界 Lv.<b id="weLv">--</b></span>
|
||||
<span class="we-title" id="weTitle">--</span>
|
||||
<div class="we-currencies">
|
||||
<span class="wc-item" title="金币">🪙 <b id="wcGold">0</b></span>
|
||||
<span class="wc-item" title="铜币">🥉 <b id="wcCopper">0</b></span>
|
||||
<span class="wc-item" title="银币">🥈 <b id="wcSilver">0</b></span>
|
||||
<span class="wc-item" title="钻石">💎 <b id="wcDiamond">0</b></span>
|
||||
</div>
|
||||
<span class="we-exp-txt" id="weExpTxt">EXP -- / --</span>
|
||||
<span class="we-pct" id="weExpPct">--%</span>
|
||||
</div>
|
||||
@@ -2399,8 +2415,11 @@ async function microLoadGame() {
|
||||
try {
|
||||
const [c, cr] = await Promise.all([API.char(), API.creatures(), microLoadEquipCatalog()]);
|
||||
microChar = (c && c.ok !== false) ? c : (c || null);
|
||||
if (microChar && !microChar.equip) microChar.equip = { weapon: null, armor: null, accessory: null };
|
||||
if (microChar && !microChar.inventory) microChar.inventory = {};
|
||||
if (microChar) {
|
||||
if (!microChar.equip) microChar.equip = { weapon: null, armor: null, accessory: null };
|
||||
if (!microChar.inventory) microChar.inventory = {};
|
||||
['gold','copper','silver','diamond'].forEach(k => { if (microChar[k] == null) microChar[k] = 0; });
|
||||
}
|
||||
microCreatureOverlay = {};
|
||||
if (cr && cr.ok && Array.isArray(cr.creatures)) {
|
||||
cr.creatures.forEach(x => { if (x.cid) microCreatureOverlay[x.cid] = x; });
|
||||
@@ -2476,14 +2495,21 @@ function microRenderCharHud() {
|
||||
updateGoldEditorDisplay();
|
||||
}
|
||||
|
||||
// 顶部金币编辑器:测试阶段调试角色金币
|
||||
// 顶部金币编辑器 + 底部世界经验条货币展示(共用角色货币数据)
|
||||
function updateGoldEditorDisplay() {
|
||||
const editor = document.getElementById('goldEditor');
|
||||
const current = document.getElementById('goldCurrent');
|
||||
if (!editor || !current) return;
|
||||
if (!microChar) { editor.style.display = 'none'; return; }
|
||||
editor.style.display = 'inline-flex';
|
||||
current.textContent = Math.floor(microChar.gold || 0);
|
||||
if (editor) editor.style.display = microChar ? 'inline-flex' : 'none';
|
||||
if (current) current.textContent = Math.floor((microChar && microChar.gold) || 0);
|
||||
// 底部世界经验条:金币/铜币/银币/钻石
|
||||
const setWc = (id, val) => {
|
||||
const el = document.getElementById(id);
|
||||
if (el) el.textContent = Math.floor(val || 0);
|
||||
};
|
||||
setWc('wcGold', microChar ? microChar.gold : 0);
|
||||
setWc('wcCopper', microChar ? microChar.copper : 0);
|
||||
setWc('wcSilver', microChar ? microChar.silver : 0);
|
||||
setWc('wcDiamond', microChar ? microChar.diamond : 0);
|
||||
}
|
||||
async function changeGoldEditor(delta) {
|
||||
if (!microChar) { microToast('角色未加载,无法修改金币'); return; }
|
||||
@@ -2494,7 +2520,10 @@ async function changeGoldEditor(delta) {
|
||||
try {
|
||||
const r = await API.saveChar({ gold: next });
|
||||
if (r && r.ok && r.char) {
|
||||
microChar.gold = r.char.gold;
|
||||
microChar.gold = r.char.gold || 0;
|
||||
microChar.copper = r.char.copper || 0;
|
||||
microChar.silver = r.char.silver || 0;
|
||||
microChar.diamond = r.char.diamond || 0;
|
||||
updateGoldEditorDisplay();
|
||||
microRenderCharHud();
|
||||
microToast(`金币已调整为 🪙${microChar.gold}`);
|
||||
@@ -2536,8 +2565,11 @@ async function emitTaskEvent(event, payload) {
|
||||
taskData = { chapters: r.chapters, tasks: r.tasks, char: r.char };
|
||||
if (microChar && r.char) {
|
||||
microChar.level = r.char.level; microChar.exp = r.char.exp;
|
||||
microChar.exp_max = r.char.exp_max; microChar.gold = r.char.gold;
|
||||
microChar.exp_max = r.char.exp_max; microChar.gold = r.char.gold || 0;
|
||||
microChar.copper = r.char.copper || 0; microChar.silver = r.char.silver || 0;
|
||||
microChar.diamond = r.char.diamond || 0;
|
||||
microRenderCharHud();
|
||||
updateGoldEditorDisplay();
|
||||
}
|
||||
const body = document.getElementById('taskPanelBody');
|
||||
if (body) {
|
||||
@@ -2564,7 +2596,9 @@ async function fetchTasks() {
|
||||
if (!microChar) {
|
||||
microChar = {
|
||||
name: r.char.name, level: r.char.level, exp: r.char.exp,
|
||||
exp_max: r.char.exp_max, gold: r.char.gold,
|
||||
exp_max: r.char.exp_max, gold: r.char.gold || 0,
|
||||
copper: r.char.copper || 0, silver: r.char.silver || 0,
|
||||
diamond: r.char.diamond || 0,
|
||||
equip: { weapon: null, armor: null, accessory: null },
|
||||
inventory: {}
|
||||
};
|
||||
@@ -2573,7 +2607,10 @@ async function fetchTasks() {
|
||||
microChar.level = r.char.level;
|
||||
microChar.exp = r.char.exp;
|
||||
microChar.exp_max = r.char.exp_max;
|
||||
microChar.gold = r.char.gold;
|
||||
microChar.gold = r.char.gold || 0;
|
||||
microChar.copper = r.char.copper || 0;
|
||||
microChar.silver = r.char.silver || 0;
|
||||
microChar.diamond = r.char.diamond || 0;
|
||||
}
|
||||
microRenderCharHud();
|
||||
updateGoldEditorDisplay();
|
||||
@@ -2668,8 +2705,12 @@ async function claimTask(code, btn) {
|
||||
microChar.level = r.char.level;
|
||||
microChar.exp = r.char.exp;
|
||||
microChar.exp_max = r.char.exp_max;
|
||||
microChar.gold = r.char.gold;
|
||||
microChar.gold = r.char.gold || 0;
|
||||
microChar.copper = r.char.copper || 0;
|
||||
microChar.silver = r.char.silver || 0;
|
||||
microChar.diamond = r.char.diamond || 0;
|
||||
microRenderCharHud();
|
||||
updateGoldEditorDisplay();
|
||||
}
|
||||
const gained = [];
|
||||
if (r.reward_exp) gained.push(`⭐${r.reward_exp} 经验`);
|
||||
@@ -4610,7 +4651,7 @@ async function onMicroUp(e) {
|
||||
return;
|
||||
}
|
||||
if (microChar) microChar.gold = res.gold;
|
||||
microRenderCharHud();
|
||||
microRenderCharHud(); updateGoldEditorDisplay();
|
||||
}
|
||||
microRoadPaintBefore = 0;
|
||||
scheduleBuildSave(); microToast('道路已铺设');
|
||||
@@ -5307,8 +5348,16 @@ async function microUnitRest(unitId) {
|
||||
// 保存角色(金币/背包/装备)到 Odoo
|
||||
async function updateChar() {
|
||||
if (!microChar) return;
|
||||
const r = await API.saveChar({ gold: microChar.gold, inventory: microChar.inventory, equip: microChar.equip });
|
||||
if (r && r.ok && r.char) microChar = r.char;
|
||||
const r = await API.saveChar({
|
||||
gold: microChar.gold, copper: microChar.copper, silver: microChar.silver,
|
||||
diamond: microChar.diamond, inventory: microChar.inventory, equip: microChar.equip
|
||||
});
|
||||
if (r && r.ok && r.char) {
|
||||
microChar = r.char;
|
||||
if (!microChar.equip) microChar.equip = { weapon: null, armor: null, accessory: null };
|
||||
if (!microChar.inventory) microChar.inventory = {};
|
||||
['gold','copper','silver','diamond'].forEach(k => { if (microChar[k] == null) microChar[k] = 0; });
|
||||
}
|
||||
}
|
||||
|
||||
function closeUnitModal() { microOpenUnitId = null; document.getElementById('unitModal').classList.remove('active'); }
|
||||
@@ -5413,8 +5462,11 @@ async function microBuildingAct(type, action, label) {
|
||||
}
|
||||
// 同步角色金币 / 背包
|
||||
if (res.gold != null) { microChar = microChar || {}; microChar.gold = res.gold; }
|
||||
if (res.copper != null && microChar) microChar.copper = res.copper;
|
||||
if (res.silver != null && microChar) microChar.silver = res.silver;
|
||||
if (res.diamond != null && microChar) microChar.diamond = res.diamond;
|
||||
if (res.inventory && microChar) microChar.inventory = res.inventory;
|
||||
microRenderCharHud();
|
||||
microRenderCharHud(); updateGoldEditorDisplay();
|
||||
// 发射任务事件:建筑交互 + 资源产出
|
||||
const _bkey = type + '_' + action;
|
||||
emitTaskEvent('building_action', { key: _bkey });
|
||||
@@ -6611,7 +6663,7 @@ async function microCommitPlace() {
|
||||
return;
|
||||
}
|
||||
if (microChar) microChar.gold = res.gold;
|
||||
microRenderCharHud();
|
||||
microRenderCharHud(); updateGoldEditorDisplay();
|
||||
}
|
||||
microBuildList().push({ i: g.i, j: g.j, type: microBuildSel, rot: microBuildRot, w: it.w || 1, h: it.h || 1, level: 1, exp: 0, hp: (it.statHp || 100) });
|
||||
emitTaskEvent('build_placed', { code: microBuildSel });
|
||||
@@ -8277,6 +8329,8 @@ if (typeof fitWorld === 'function') fitWorld();
|
||||
microChar = {
|
||||
name: fresh.name, level: fresh.level, exp: fresh.exp,
|
||||
exp_max: fresh.exp_max || 100, gold: fresh.gold || 0,
|
||||
copper: fresh.copper || 0, silver: fresh.silver || 0,
|
||||
diamond: fresh.diamond || 0,
|
||||
equip: fresh.equip || { weapon: null, armor: null, accessory: null },
|
||||
inventory: fresh.inventory || {}
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user